About:
Hi, Welcome to treeplastictree :)
My name is Federico, I'm a 3D Artist and Industrial Designer based in Helsinki with over 12 years of experience working on Videogames.
Skills:
Very good understanding of optimization, limitations and game performance.
Experience on different work methodologies.
Team player, fast learner, open to critique and constantly trying to improve my work, no egos here.
Very good understanding of deadlines. Communication and commitment are a must.
Passionate about Videogames.
Strong sense of design and composition, eye for detail.
Solid understanding of the Game Production Pipeline.
Services:
Full art production pipeline (from sketch to 3D asset for production).
Game Assets Workflow Development.
2D/3D Concept Design / Visual Development.
3D low/mid/high poly modeling (Organic/Hard surface).
3D Digital Sculpting.
UVW mapping / Texturing (Toon/Realistic).
Rendering / Illustrations.
Sketching.
Primary Tools:
Autodesk 3Ds Max
Pixologic ZBrush
Adobe Photoshop
Substance Painter
Unity
V-ray - Corona - Arnold
Supplemental Applications:
Autodesk Maya
Unreal Engine
TopoGun
Adobe After Effects
Marmoset Toolbar